Teen Titans GO! Figures

Posted on: November 15, 2015

One of my favorite new shows is Cartoon Network’s Teen Titans Go! Even my wife will sit on the couch with me & laugh in hysterics from the jokes. Like any cool cartoon series a toy line is always created & Teen Titans Go! is no exception. The creator of these toys is Jazwares & they have several versions of the figures in different sizes

2 inch figures which includes Robin, Cyborg, Beast Boy, Raven, Starfire & Silkie

teen t 2 inch figures

The Titans Tower play set for the 2 inch figures

tower 2 inch figures

3 inch figures which includes Beast Boy, Robin, Raven & Trigon beest boy 3 inch robin 3 inch rven trigon 3 inch

5 inch figures which includes Raven, Beast Boy, Robin & Cyborg rven 5 inch beest boy 5 inch robin 5 inch cyborg 5 inch

8 inch figures which includes Robin & Cyborg

robin 8 inch cyborg 8 inch

Plus the T-Car vehicle which comes with Robin.

robin t cr

If I had to describe these toys in three words they would be Waffle, Waffle, Waffle

Filed under: Blogs — admin @ 11:31 pm

Funko Mystery minis Batman

Posted on: November 12, 2015

Mystery Mini: Batman Arkham

There’s been a security breach from Arkham Asylum!

Our Arkham Mystery Minis are on the loose and The Joker, Harley Quinn,
Poison Ivy, and Scarecrow are causing mayhem!

Will Batman, Nightwing, and Robin be able to stop them?



jpeg Coming in January

Filed under: Articles — admin @ 2:01 am

Introducing the Lego Ghostbusters firehouse

Posted on: November 12, 2015

Recreate iconic Ghostbusters™ scenes with the 2-story Firehouse Headquarters, featuring laboratory, living quarters, containment unit and much more. Capture the ghosts with the proton packs and restore order, or solve other supernatural cases! Includes 9 minifigures: Peter Venkman, Raymond Stantz, Egon Spengler, Winston Zeddemore, Janine Melnitz, Dana Barrett, Louis Tully, Library Ghost and Zombie Driver.

Includes 9 minifigures: Peter Venkman, Raymond Stantz, Egon Spengler, Winston Zeddemore, Janine Melnitz, Dana Barrett, Louis Tully, Zombie Driver and Library Ghost.

75827_1to1_MF_09 75827_1to1_MF_05 75827_1to1_MF_11 75827_1to1_MF_04 75827_1to1_MF_02 75827_1to1_MF_10 75827_1to1_MF_03 75827_1to1_MF_01


Suspend ghosts around the building’s exterior with attachable transparent arms.
Dodge the slime oozing up through cracks in the pavement.
Accessory elements include an alarm bell, fire extinguisher, computer, phone, toolbox, tools, jars of slimes, magnifying glass, camera, camera rolls, arcade game, toaster with slime, fridge with frozen pizza, milk and cheese, and much more!
Features opening walls for easy play access.
Ghostbusters™ minifigures come with decorated arms.
Measures over 14” (36cm) high, 9” (25cm) wide and 14” (38cm) deep.
With walls opened out, measures over 14” (36cm) high, 18” (46 cm) wide and 14” (38cm) deep.
Firehouse Headquarters doors can open to fit the 21108 LEGO® Ideas Ghostbusters Ecto-1 inside!


75827_Side_03 75827_Back_021 75827_box1_na 75827_Back_13 75827_Back_09-1 75827_Back_10 75827_Back_07 75827_Back_12 75827_Back_09 75827_Back_16 75827_Back_11 75827_Back_14 75827_Back_15


  • “You got to try this pole!”75827_Back_06

Available for sale directly through LEGO® beginning
January 2016 via shop.LEGO.com, LEGO® Stores or via phone

75827 Firehouse Headquarters

Ages 16+. 4,634 pieces.

US $349.99 – CA $399.99 – DE 349.99€ – UK £274.99 – DK 2999.00 DKK

*Euro pricing varies by country. Please visit shop.LEGO.com for regional pricing.


Filed under: Articles — admin @ 1:57 am

Ninja Turtle Dino themed toys from Playmates

Posted on: November 12, 2015

We have some exciting Teenage Mutant Ninja Turtles news to share with you! On Sunday, November 22, an all-new TV special, titled Half-Shell Heroes: Blast to the Past, will air on Nickelodeon. The one-hour special takes the Half-Shell Heroes back in time to a prehistoric era for a wild adventure. The Turtles and their pizza-loving prehistoric pets must stop a sinister alien dino race from changing the Earth’s future forever.

To coincide with the new TV special, Playmates Toys, the company behind the popular Teenage Mutant Ninja Turtles toy line, is introducing a collection of dino-themed toys. Kids will now be able to re-create adventures seen in the TV special or they can let their imaginations run wild to create their own adventures with the Turtles and their new dinosaur friends!



The new collection is an extension of the Half Shell Heroes preschool segment, which features toys with bright colors, fun expressions and safe play features for smaller preschool hands. The new dino-themed Half Shell Heroes collection includes a variety of 2-packs, with each pack containing a 2.5-inch Turtle action figure dressed in a caveman-style and a fully poseable dinosaur.

The Dino-themed Half Shell Heroes 2.5-inch figure 2 packs are available in the following assortment:
· Leo & Triceratops
· Donnie & T-Rex
· Mikey & Brachiosaurus
· Ralph & Pteranodon


96123_LeoTriceratops_Pkgfront 96123_LeoTriceretops_Main 96124_DonnieTrex_Pkgfront 96124_DonnieTRex_Main 96125_MikeyBrachi_Pkgfront 96125_MikeyBrach_Main 96126_RaphPtera_Pkgfront 96126_RaphPteradon_Main

The toys are recommended for children ages 3 and up, and the 2-packs are available now at major retailers for $6.99 each.

Filed under: Articles — admin @ 1:44 am

He-Man and the Masters of the Universe definitive Documentary interview with FauxPOP

Posted on: November 10, 2015

Our own Tom Romero interviewed FauxPop’s Randall Lobb ( Definitive Teenage Mutant Ninja Turtles) and Rob McCullum (Nintendo Quest) about their upcoming documentary: He-Man and the Masters of the Universe Definitive History Documentary.

Thank you again to Randall Lobb and Rob McCallum for this great interview.

Stay up to date with their upcoming projects at the following websites:

Faux pop.com

and as always stay tuned to Toy-Lines.com for updates on He-Man The Definitive History

Filed under: Articles — admin @ 8:40 pm

McFarlane Toys’ Medieval Spawn Statue

Posted on: November 10, 2015

web_MedievalSpawn_Resin_InPackageThis highly detailed statue stands over 17 inches tall, showcasing Medieval Spawn in full glory and power after his victory over The Violator. Designed by Todd McFarlane and his award winning McFarlane Toys design group, the most heeded Hellspawn for the past 20 years steps out of the Spawn comic book in this spectacular resin statue. Each carved illustration on his armor references not only past issues of the Spawn comic book but gives a historical nod to the inaugural Spawn toy line from McFarlane Toys in 1994.

Limited edition
Individually and sequentially numbered
Stands over 17 inches tall and comes with Helmeted Head and Sword.
Cold-cast resin statue
Certificate of authenticity hand-signed by Todd McFarlane
COA Marquee Display
Alternate Hamburger Head
Alternate Battle Axe Hand
As an added bonus, each statue includes a sculpted Certificate of Authenticity (COA) display that is individually and sequentially numbered (under the base of the Resin). Fans will also receive a COA numbered and hand-signed by Todd McFarlane . This statue is highly limited, with only 1,500 painted statues and 50 artist proof statues being produced worldwide.

The Medieval Spawn statue will be available for pre-order Nov. 13.




Filed under: Articles — admin @ 3:10 am

Mondo’s Michelangelo Teenage Mutant Ninja Turtles

Posted on: November 10, 2015

MONDO is excited to continue their 1/6 Scale Teenage Mutant Ninja Turtles collection tomorrow with Michelangelo, the laid-back partier of the group. Based on the original Eastman and Laird comic book, Michelangelo features 25+ points of articulation, interchangeable heads & hands, with weapons & accessories taken right from the pages of the comic book. The figure goes up for pre-order tomorrow at 12PM CT. If you haven’t started your collection yet, the first two turtles in the series – Leonardo & Donatello – are currently available on the site!

Run don’t walk to Mondo and get this figure and fade away into the night.



Michelangelo Accessories Include:

– Classic Comic Red Mask Head
– Cartoon Orange Mask Head
– 2 Nunchaku
– 1 set of C-Grip Hands
– 1 set of Climbing Claw Hands
– Unique “Splayed Fingers of Positive Vibes” Hand
– 2 Four-Point Shuriken
– 2 Eight-Point Shuriken
– Grappling Hook and Cord
– Triceraton Blaster
– Belt
– Lil Orphan Alien
– Pre-Mutation Baby Michelangelo

michelangelo5michelangelo4michelangelo6michelangelo8 michelangelo1

Filed under: Articles — admin @ 3:03 am

Collector’s Thoughts – Micro Star Wars

Posted on: November 2, 2015

With the release of the new Star Wars Episode VII The Force Awakens toy lines, the one commercial I see the most is for the Star Wars micro-machines.  Star Wars micro-machines is of course nothing new, there was a series of these in the 1990’s.

What it does remind me of though, is a certain Star Wars toy line from the 1980’s, though short lived, both my friend Rich & I had.  Which Star Wars toy line could I be talking about?  Why, the Star Wars “Micro Collection”.

The Star Wars Micro Collection is exactly what it sounds like, smaller versions of the Star Wars figures, play sets & vehicles.  Released in 1982, the Micro Collection would last only one year, but despite the limited release, would get to create sets based off of both Star Wars Episodes IV A New Hope & Episode V The Empire Strikes Back.

The Micro play sets  & vehicles were made out of plastic, however the figures were painted die cast metal & were only one & one quarter inches tall. The figures were very much like the plastic army men or Cowboy & Indian figures in that the feet were on bases.

While only two of the movies were represented in this toy line, the sets were extremely detailed.  One other cool thing about the sets is that, though small, they would connect with other sets in the toy line to make a larger play set.  So, for example, if you had the Hoth play sets, you could connect the four play sets together & you could recreate scenes from The Empire Strikes Back.

There were three different worlds in the Micro Collection, as well as four vehicles. For Episode IV A New Hope there was the Death Star Compactor & Death Star Escape. For Episode V there was Hoth, which included The Hoth Generator Attack, The Hoth Wampa Cave, The Hoth Turret Defense & The Hoth Ion Cannon. Bespin was also featured with the following play sets: The Bespin Control Room, The Bespin Gantry & The Bespin Freeze Chamber.

bEspIn HotH

(Bespin & Hoth sets, images from “Star Wars From Concept to Screen to Collectible”)

These were sold individually or in worlds (the Hoth world, Bespin world or Death Star world, though the Hoth world didn’t come with the Hoth Turret Defense play set). The vehicles were a snow speeder, a T.I.E. fighter, the X-Wing fighter & the Millennium Falcon.

Kenner of course had a mail away offer where you could send in two proofs-of-purchase from any two Star Wars Micro Collection vehicle, play set or world to receive a set of 6 figures.

Other sets were conceived but never released like The Bacta Chamber for the Hoth set, The Death Star Tower & Throne Room & even the Ewok village.

Unfortunately not all toy lines sell well & the Micro Collection fell into this category. Still, with established sets like Hoth, Bespin & the Death Star, there were other planets still left to explore like Tatooine, Dagobah & Endor, which could have given us play sets like The Mos Eisley Cantina (where Han would shoot first of course), Yoda’s home or even Jabba’s Palace.

Just like Yoda would say, don’t judge the Star Wars Micro Collection by its’ size.  It was a great toy to have as a child, & is still one of my favorite Star Wars toy lines.

Filed under: Blogs — admin @ 9:37 pm

Last Day for He-man and the Masters of the Universe 2.0

Posted on: November 2, 2015

Hey Toy fanatics,


If you love He-man but were on the fence of purchasing a subscription, well jump on board because today is the last day to subscribe!!!


Don’t miss out on the filiation versions of your favorite characters.







Evil seed


Log on to mattycollector.com and order yours today.

Filed under: Articles — admin @ 2:57 pm

Toy-Lines interviews Whitney Pollett – Toy Designer

Posted on: November 1, 2015

Hello Whitney, thank you for taking the time out of your busy schedule to answer some questions from us here at Toy-Lines.

TL – How did you get involved with toy design?

WP- Toy design was a bit of a happy accident really. I went to school for animation and was offered an internship at Disney Consumer Products in their Character Art department upon graduation. I thought, It’s not exactly what I had in mind, but it’s a foot in the Disney door so I’ll go for it!
Turns out, character art was insanely creative and I learned a ton from the other artists and my amazing mentor, Dorota Kotarba Mendez. (Hi Dorota!)
Once I was there, I was tasked to design new fashions and poses for the Disney Fairies and Princesses. Other teams like publishing and Interactive started to take notice in my new interpretations of the classic characters and it was really encouraging. Of course, these stylings were totally off-model so the toy team thought that I’d be a better fit for them since they do a lot of new stylings for classic brands like Minnie, Princess and Tinkerbell.

I didn’t really know about toys at the time, other than I loved to collect and play with them, so I once again kept an open mind and figured that there was a lot I could learn from this new experience. Toys turned out to be another incredibly awesome yet unexpected opportunity. I stayed with Disney for about 6 years from intern to senior designer until I moved on to freelance and then Nickelodeon Consumer Products which is where I am today! From Snow White to Sponge Bob! Title of my auto biography? Possibly yes!!

fox & hound litho

TL – What did you study in college to help you with this field?

WP – I studied Digital Media with a focus on character design and concept art for animation at OTIS College of Art + Design. There, we learned about character development, the importance of props, environments, fashions and overall tone for a visual story. When I got into toys, I found that my skill set lent itself really well to the new medium. Environments turn into playsets, characters turn into dolls, fashions turn into costumes, accessories turn into role play items, and color keys turn into Pantone chips! Costing and manufacturing is easy to learn. It takes a lifetime to be a good artist. If you can draw, you can make toys.
At its core, the end goal is always the same: To tell a story and entertain an audience.

TL – I see on your resume you’ve done freelance design for many toy companies like Marvel. Can you tell us what you did for Marvel?

WP – I wish I could, but the concept is still in development. When it comes out though, I’ll let you know. Hehe, sorry!

TL – What is it like being a freelance designer? What’s a day in the life like?

WP- Freelance is a bit of a roller coaster and that’s if you’re good. I was lucky enough to have so many projects and friends in the industry so I was always busy but that didn’t mean it was easy, that just meant that I had the ability to support myself with my art which is really only the first step.
Step two: Being organized and time oriented. Step 3: Becoming your own lawyer. Step 4: Creating great work and fast, and finally, Step 5: Becoming a bounty hunter/Rihanna aka “Getting Paid”. There are a ton of growing pains but once you figure it all out, you’re officially an entrepreneur. High five!! :Smack::
A day in the life is like this: Wake up, check email. Respond to email and go back to bed for another hour. Drink coffee, get pumped, get creative, rest and repeat.
You’ll get a lot of last minute projects that are typically asked for on a Thursday or Friday with a very short deadline, Monday most likely. I would get emails like “hey, we need a whole doll line designed with multiple fashions for five new characters and we need it by Monday. Send an estimate. Bye!!”
I loved it though because I hardly ever had any good weekend plans anyway! Haha!!

liz favorite


TL – What’s the less obvious differences between a freelance designer & one who works for a company? What is a day in the life like for a toy designer?

WP- Sleep. Freelancers never sleep. They tend to spend their mornings brainstorming for their project and then it’s pen to paper (Cintiq) around 3pm which bleeds into the wee hours of the morning! It’s really fun and freeing but if you value your sleep, then maybe freelance isn’t for you. Freelancers also get to work in what they’ve slept in for like 3 days straight and it’s pretty amazing. Haha Pro tip: Make plans with friends to give yourself a reason to shower and interact with other humans. Lol.
All jokes aside, having the freedom to work with everyone on all of these brand new ideas is so energizing, you don’t even really miss sleep. I’d recommend it but it’s best to make contacts in the industry before you jump into the freelance life. You can be the best designer, but if no one knows you or your work ethic, it’s tough to break in. BONUS Step 6: Network. Stalk people on LinkedIn, Facebook, Instagram and send them links to your work with nice notes and loose coffee invitations. 😉

Working with a big company is great too! They have the capital to develop something from concept to franchise in about a 2 year time frame. There’s nothing more satisfying than collaborating with a team of brilliant minds to create something that’s going to inspire millions of happy little kids all over the world.

The downside to freelancing is that you’re not with the team, growing the idea over the course of its lifespan.
Someone once said to me “freelancing is like birthing a child and never seeing it grow up” and it’s kind of true. You come up with an idea that you (usually) think is pretty genius and then you just give it away, never really knowing what’s happened to it. It’s a bit of a bummer but eventually when it does surface somewhere you can say, “Hey! I worked on that”!!


TL – How involved are you in your toy designs? Do you get to sculpt?

WP – I have sculpted in the past but nowadays I usually draw up the designs with turns, reference and details for a sculptor to follow and add to. Collaborating with sculptors is usually my favorite part of the toy design process.


TL – What’s it like to see one of your designs go from concept sketch to finished toy?

WP – It’s unreal! There’s literally no better feeling than going somewhere like Toys ‘R’ Us or Target and seeing a bunch of kids running over to your toys and shrieking with delight! I’ve seen it and it fills my heart! I want to jump up and down with them and then ask a million questions like “what’s your favorite part about this toy?” “Who’s your favorite character and why”? Then I realize that that’s super weird and parents usually frown upon strangers berating their kids with questions so I resist haha. In summary: It’s such a cool feeling.

TL – Have any of your designs not made it to completion?

WP – Tons! Like 9 out of 10 designs are scrapped or transform into something new. One of the hardest truths in the toy industry is that you can never fall in love with your ideas. Share them with gusto and trust your gut but at the end of the day, things change and you have to learn how to let go or else you’ll never make it very far. It’s a good practice in life too. Modesty is good. Teamwork is good. Pride is bad. Tacos are great!

TL – Have a lot of your designs made it to completion?

WP – Oh yeah, a bunch! I can’t ever say that any designs are truly “mine” because it takes a village, so to speak, to develop a toy for mass market but many toys on shelves today I’ve worked on from inception and it’s pretty exciting! When I see them out there, I feel like I know all of these behind-the-scenes secrets that no one else knows and I love it. For example, when you work with Disney, they’re really good about involving everyone from the beginning so when Frozen was in development, we (the toy team) were invited to the production milestone meetings to give suggestions on how certain elements could be more “toyetic”.

We never messed with the story, but we would say things like “OOoooh man, an ice castle would make an amazing playset”. Or short black hair might not be great for a doll. How about long light hair to match the snowy color pallet of the film”? The next thing we knew, we got invited back to meet with the directors and see Elsa with that amazing white braid and an insanely gorgeous ice castle. Then, as a gift to the creators and their vision, we gave them gorgeous singing dolls and playsets that look exactly like their designs. Those toys are now in the hands of every little girl, annoying the crap out of all their parents, hahaha. ::Let it gooooo, let it GOOOO!!!!:: I’ll NEVER let go! Haha Sorry (not sorry)!

TL – Can you tell us what a character artist does?

WP – A character artist usually meets with the creator and learns about the character. They read scripts and envision what that character could look like based on just words on paper and their own life experiences. The character artist then starts drawing what he or she has in mind and shares that with the creator again. Next steps are mood boards, character explorations, proportions, fashion iterations, revisions, and color. Some projects are really involved and have a ton of rounds where others are pretty quick and straight forward. It really depends on the creator and what they’re looking for.

TL – You mentioned being a fan of Disney animator Glen Keane. Is there any favorite character’s he’s animated?

WP – ALL!!! Ariel of course is my #1 favorite. Next would be the Beast from Beauty and the Beast. ::spoiler alert:: That final transformation at the end?? HOOoooo man!! Drool worthy. His new animation called “Duet” is really gorgeous and moving on an emotional level. If you haven’t seen it, check it out! https://www.youtube.com/watch?v=O9CG_PoEWCg

TL – How did you get involved with Disney art? I was in Disney World this summer & saw your items for sale.

WP- Coming from the Disney Character Art team, I had a lot of experience drawing the classic characters so my style was already pretty Disney-ish. I later met someone at Comiccon who asked me if I’d be interested in showing in the Disney Wonderground Gallery. To which I replied “Heck YES!” I’ve been working with them ever since and it’s been great! I’ll be flying back to Disney World and signing at the Downtown Disney Co-Op on December 11-13th. Come back and say hello!

TL – You mention on your site you’ve done background acting for TV shows. Can you tell us which ones?

WP – HAhaha oh yeaaah. Well, I was a hand double on Bones. I fake made-out with a vampire on The Vampire Diaries and I played about 100 games of poker while sipping a colorful mocktail in the show Las Vegas! There were a few others too but those were my favorites.

TL – Your site has designs of what looks like a Maleficent Disney Animator Doll & a Tiki Lounge that fits in well with the Tiki Room theme. Can you tell us about these?

WP – Oooooh your assumptions are incorrect but would be SO AMAZING!!!! I really hope someone reads this and makes both of those things. So the Mal doll was for Jakks and I can’t really say any more about that and the Tiki Lounge was for Disney Fairies. You were really close!

TL – What is the one item you’ve made you’re most proud of?

WP – Hmmmm…. There have been so many wonderful lines I’ve been fortunate enough to work on, but the one that holds a special place in my heart is Disney Fairies. I’m a big fan of pretty floating ladies so Fairies was just SO so much fun for me. Coming up as a close second and possible tie for first would be Shimmer and Shine. Toys hit shelves in just a few months so keep an eye out! They’re going to be sooooo cute!! Fluid lines and pretty little details galore.

TL – What medium do you prefer for design: computers or the more traditional pencil & paints? How does each help & differ when designing toys?

WP – You’re asking a lot of really good questions! Okay so I prefer digital for its convenience and forgiveness but nothing beats traditional pencil to paper. Painting and sculpting too is just so liberating. I love the challenge of filling a page with something beautiful without making any mistakes as if I’m playing some kind of high stakes game, but traditional is more for my own personal enjoyment. Digital is better for professional projects since there are usually a lot of minor tweaks and changes along the way.

TL – If someone wanted to get involved in toy design for a career what advice would you recommend?

WP – Love toys. Love making people happy, Love coming up with creative solutions. If you have a passion for all three, the rest is easy.

Whitney thank you for taking the time out to talk with us. We wish you the best with all that you do.

WP – Thank you so much!

If you’d like to check out Whitney’s website to see some of her designs & artwork follow the link over to her site – http://www.wpollett.com/

The Toy-Lines Crew





Filed under: Blogs,Interviews — Tags: — admin @ 1:43 pm
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